Final Fantasy Xv Art Final Fantasy Xiv Jobs Art

Final Fantasy XIV: Endwalker – sectional access and new art in ImagineFX

Final Fantasy XIV - exclusive ImagineFX
(Epitome credit: Square Enix)

Concluding Fantasy Xiv: Endwalker is one of the year's most anticipated video games, and in this issue ImagineFX sit down downwards with the key artists who have brought the globe of Eorzea to life. If yous dear the series or want to suspension into the industry this issue is unmissable.

Notoriously shy to reveal how they create the art backside Final Fantasy Xiv and the new Endwalker expansion (releasing 7 December) the insights offered by art team pb Yusuke Mogi, groundwork concept artist Rokuma Saito, lead character concept creative person Ayumi Namae, and character concept artist Tetsu Tsukamoto are unmissable. Tsukamoto-san in detail has worked on the serial since Concluding Fantasy 7.

Before diving into what to expect from this issue, you could accept a look at our behind the scenes look at Amazon'south New World fine art. Is this a new competitor to Last Fantasy 14?

Christmas deal: Get 40% off an ImagineFX subscription!

Final Fantasy XIV: making the cover art

Final Fantasy XIV - making the ImagineFX cover

(Image credit: Square Enix)

Embrace artist Yusuke Mogi reveals how he created the exclusive cover art for ImagineFX magazine. Choice upwardly composition tips and gain an insight into how this legendary artist works. Plus, Mogi-san shares his art, communication, and career highlights in ImagineFX'southward sectional interview.

The art of FFXIV Endwalker

The art of Final Fantasy XIV

(Epitome credit: Square Enix)

The art squad gather to share their insights into the art they created for Terminal Fantasy Fourteen: Endwalker. Insight ImagineFX 208 Yusuke Mogi, Rokuma Saito, Ayumi Namae and Tetsu Tsukamoto share their processes and art for Foursquare Enix's hit video game.

Last Fantasy Xiv: the hugger-mugger to success

Final Fantasy XIV - ImagineFX news interview

(Paradigm credit: Square Enix)

Tetsu Tsukamoto has worked on Last Fantasy since 1996 when he designed some of the series most iconic creatures. In ImagineFX 208 he shares the secrets to his design procedure, and reveals what you demand to know to land an art job at a studio like Square Enix. Unmissable art and career communication.

What else is in ImagineFX 208?

ImagineFX tutorial pages

(Epitome credit: Future)

The video game theme permeates the entire consequence, with new workshops revealing how to concept a boss character by Tristan Tait, speed-paint a unique mech with Ubisoft's Kobe Sek, while Brandt Andrist explains how to master a procedural environment design process in Blender, and get to grips with Thomas Scholes' modular concept fine art process. All tutorials come up with video training and resources.

And there's more than…

ImagineFX - Dave Gibbons interview

(Image credit: Revolution Software)

Isis Sousa completes her series of core skills workshops for Corel Painter 2022. This issue she explains her favourite watercolour tools and how best to use them. Patrick J. Jones shares why the use of skillful reference for oil painting is important. And, we review Procreate five.2 and ArtRage Vitae. Plus, Dave Gibbons, Ghost of Tsushima artist  Naomi Baker, and the retro-inspired game art that makes us desire an Intellivision Amico.

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Ian Dean is Fine art and Design Channel Editor at Artistic Bloq. Ian is the former editor of many leading magazines, including digital art focused ImagineFX magazine and leading video game title Official PlayStation Mag. With over 25 years' experience in both print and online journalism, Ian has worked on many leading video game and digital fine art brands. With a passion for video games and art, Ian combines his loves to bring the latest news on NFTs, video game art and tech, and more to Creative Bloq. In his spare fourth dimension he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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Source: https://www.creativebloq.com/news/final-fantasy-xiv-endwalker-art

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